When Games Invade Real Life

What happens when self-tracking and games are pervasive? Jesse Schell, author of The Art of Game Design and instructor at Carnegie Mellon University, gave a shocking talk at the 2010 Dice Summit. With dark enthusiasm, he explored the question: if passive sensors become ubiquitous in the world around us, will everyday life turn into a game?

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One Response to When Games Invade Real Life

  1. @harscoat says:

    As a positive illustration: With Boehringer Ingelheim funding support, Diabetes Hands Foundation & the Joslin Diabetes Center (a research affiliate of the Harvard Medical School) could create “healthseeker” a health game:
    http://apps.facebook.com/healthseeker
    Article: http://www.insidefacebook.com/2010/06/21/facebook-app-aims-to-help-control-diabetes/
    The company designing the games is http://www.Ayogo.com (based in Vancouver)
    Jesse Schell also worries that this future becomes gamepocalypse: ‘what if’ these game mechanics are only powered by profit driven companies vs. the open community…
    http://edition.cnn.com/2010/TECH/04/05/games.schell/index.html
    http://www.physorg.com/news190388472.html
    July 27, J Schell speaks at the LongNow http://www.longnow.org/seminars/02010/jul/27/visions-gamepocalypse/

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